Dungeons & Dragons: How To Build A Hexbuckler (2024)

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  • Best Hexbuckler Features

  • Best Species For A Hexbuckler

  • Best Ability Scores For A Hexbuckler

  • Multiclassing Level Progression

  • Best Feats For A Hexbuckler

  • Hexbuckler Strategy

The Hexblade warlock is among the most popular subclasses to multiclass with in due to the large number of powerful features that are front-loaded in the class's toolkit. While the sorlock and Hexblade paladin are well known routes to take this build, one of the lesser explored paths for a multiclass Hexblade is combining the subclass with the rogue Swashbuckler.

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In Dungeons & Dragons, multiclass characters can be a godsend or a game-ender. These are the best multiclass options out there.

While this build won't have as powerful single target nova damage (one turn burst), it does result in a flavorful character that makes full use of both of its subclass abilities and has strengths of its own. A hexbuckler is a charming duelist who has taken their love for the art of the sword a little too far and forged a pact with a magic weapon created by dark magic.

Best Hexbuckler Features

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Hexblade's Curse

At first level, you unlock the ability to curse a creature you can see within 30 feet of you as a bonus action. The curse lasts for one minute, and while it is active, you gain the following benefits against the target:

  • A bonus to damage rolls equal to your proficiency bonus.
  • Attack rolls crit on a roll of 19 or 20.
  • If the target dies, you regain hit points equal to your warlock level + your Charisma modifier.

Even though you can only use this feature once per short rest, it's quite good at increasing your damage against the most imposing opponent on the battlefield. Notably, the added critical hit chance is especially nice alongside the rogue's sneak attack.

Hex Warrior

Also at first level, you gain proficiency with shields, medium armor, and martial weapons. More importantly, you form a mystical bond with a weapon you are proficient in that doesn't have the two-handed property. Attacks made with that weapon use your Charisma modifier for the attack and damage rolls.

This feature allows us to focus on maximizing our Charisma instead of needing to rely on Dexterity for attack rolls. This is especially nice for a Rogue thanks to the class's access to the Expertise feature (add double your proficiency with a skill), making our Charisma skill checks nearly impossible to fail in concert with a maxed out Charisma score.

Fancy Footwork

Once we reach our third level in the rogue class, we'll unlock the Swashbuckler subclass and pick up this feature. Fancy Footwork makes it so that creatures who we have struck with a melee attack on a turn cannot take opportunity attacks against us.

Moving in and out of enemy range is a key part of the hexbuckler strategy, as we'll see in the strategy section.

Rakish Audacity

This second feature, which is also gifted to us when we gain the Swashbuckler subclass, gives us a bonus to initative rolls equal to our Charisma modifier. Going first is always nice, especially when your character is capable of making an attack that one-shots weaker enemies.

The best benefit of this feature, though, is that you gain an additional way to trigger your Sneak Attack. Any time you make an attack against a creature within five feet of you, no other creatures are adjacent to you, and you don't have disadvantage on the attack roll, your Sneak Attack applies to the attack. In other words, you become a one-versus-one god.

Best Species For A Hexbuckler

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Unlike other rogues, the hexbuckler is more interested in maximizing their Charisma than their Dexterity. Consequently, species with a +2 bonus to Charisma including the half-elf and tiefling are premier choices.

However, tables using the customizing your origin rules from Tasha's Cauldron of Everything can choose from a wider range of species and put their +2 towards their Charisma.

The variant human and custom lineage species are the best in the game as they give you a free feat at first level. Many dungeon masters give a free feat to all of their players at level 1 and ban these species though. If this isn't the case at your table, these are mechanically your best options.

The best custom origin species will provide your hexbuckler with superior movement, as getting in and out of melee range is the backbone of your strategy. As a result, you'll want to look at the Aarakocra, Fairy, Eladrin, Githyanki, Harengon, Shadar-Kai, and Astral Elf.

Species

Benefits

Aarakocra

  • Flying speed equal to your walking speed (No medium armor).
  • Unarmed attack that deals 1d6 + Strength modifier.
  • Cast Gust of Wind once per long rest.

Fairy

  • Fey creature type.
  • Small size.
  • Flying speed equal to your walking speed (but you cannot wear medium armor).
  • Druidcraft cantrip.
  • Cast Faerie Fire and Enlarge/Reduce once per long rest.

Eladrin

  • 60 ft. darkvision.
  • Advantage on saving throws against charmed.
  • A bonus action 30 ft. teleport proficiency bonus times per day with an additional effect of your choice.
  • Perception skill proficiency.
  • Trance: four hour long rest.

Githyanki

  • Access to an invisible mage hand.
  • Proficency in one skill and weapon or tool of your choice at the end of each long rest.
  • The Jump and Misty Step spells once per day. You can expend a spell slot you have to cast these spells again.
  • Resistance to psychic damage.

Harengon

  • Medium or small size.
  • Add your proficiency bonus to your initiative rolls.
  • Proficiency in Perception.
  • Reaction to roll a d4 to a failed Dexterity save potentially turning failure into success.
  • Bonus action to jump a number of feet equal to five times your proficiency without provoking opportunity attacks.
    • Use a number of times per day equal to your proficiency bonus.
    • This feature works outside of your speed effectively increasing your movement.

Shadar-Kari

  • A bonus action 30 ft. teleport proficiency bonus times per day that gives you resistance to all damage until your next turn.
  • 60 ft. darkvision.
  • Advantage on saving throws against charmed.
  • Perception skill proficiency.
  • Resistance to necrotic damage.
  • Trance: four hour long rest.

Astral Elf

  • Access to the Dancing Lights, Light, and Sacred Flame cantrips.
  • 60 ft. darkvision.
  • Advantage on saving throws against charmed.
  • Perception skill proficiency.
  • A bonus action 30 ft. teleport proficiency bonus times per day.
  • Trance: four hour long rest.

The harengon might be the overall best species for this build as its initiative bonus stacks with your own initiative bonus from Rakish Audacity, its Dexterity save d4 combos nicely with the rogue's Evasion, and its bonus action jump is a great way to flit about any battlefield.

Best Ability Scores For A Hexbuckler

As mentioned above, Charisma is your most important statistic as a hexbuckler, even though the majority of the levels you'll be taking are in Rogue. This is all due to the Hex Warrior feature, which allows us to attack with Charisma instead of Dexterity and has the wonderful added benefit of allowing you to pump your social interaction skills into the stratosphere.

Behind Charisma is Constitution. A high Constitution modifier is important for every character, as your total hit points are based off of your Constitution score. This goes doubly so for melee characters like the hexbuckler, as you'll be putting yourself in added danger by wading in and out of melee.

Strangely enough for a rogue build, Dexterity comes in at third-place in importance. You still want to reach a Dexterity of 14 at some point in your career as the Armor Class (AC) your medium armor gives you can be increased by two from your Dexterity score.

If you have to put a 13 in your Dexterity one great way to bring it to 14 is to take the Resilient feat during your character's level progression. This has the added benefit of giving you proficiency in the incredibly common Dexterity saving throw which will work perfectly with the rogue's Evasion feature unlocked later on.

Fourth important is Wisdom as warlocks have proficiency in Wisdom saving throws and spells and abilities that require a Wisdom save are typically quite nasty. Consequently, you'll want to lean into your Wisdom save proficiency even if it means only giving your save an additional +1.

Intelligence and Strength are tied for last. Intelligence is slightly more important as there are some skills here, like Investigation, that your rogue might want to grab proficiency in. That being said, both of these are dump stats for a hexbuckler.

Multiclassing Level Progression

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Aspiring hexbucklers want to start with your first level in Warlock, and pick up the Hexblade subclass. From there, you'll take levels in rogue until you unlock Swashbuckler at a total character level of four. At that point, take one more level in Warlock to gain Eldritch Invocations and another spell slot. Then, switch back to Rogue until you get Evasion.

Using your Eldritch Invocations to upgrade your Eldritch Blast will provide you with a reliable ranged attack for when your opponents can't be reached in melee. Agonizing Blast and Repelling Blast are the go-to choices if you're interested in this option. You can also always switch out an Eldritch Invocation when you gain another warlock level.

From here, you can either continue taking rogue levels for the rest of your career or switch over to warlock levels.

Like all rogues, the hexbuckler is at its best in the first and second tiers of play (first level through eleventh level). Part of the reason you can do whatever you like after reaching ninth level is both pathways are similarly unimpressive as far as high-level play is concerned.

It's really up to what you want for your character as both routes are equally good. Players interested in additional spellcasting as well as a change in strategy should switch over to Warlock while those who enjoy what their hexbuckler is already capable of can stick with rogue.

Level

Rogue Focus

Warlock Focus

1

Warlock (Hexblade)

Warlock (Hexblade)

2 - 4

Rogue

Rogue

5

Warlock

Warlock

6 - 9

Rogue

Rogue

10 - 20

Rogue

Warlock

Switching to warlock at higher levels will result in an awkward moment where your booming blade attack you've used for the entirety of your career competes with the extra attack gained from the Thirsting Blade warlock invocation. You cannot use booming blade alongside this extra attack feature as casting booming blade is not the same as taking the attack action.

Best Feats For A Hexbuckler

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As we've already stated, the hexbuckler is chiefly concerned with being able to move across the battlefield. As a result, the best feats available to a hexbuckler focused on combat are those that can increase your mobility.

That being said, feats that provide additional skill proficiencies are also great thanks to your high Charisma and Expertise feature. Here's a table with your best options:

Feat

Benefits

Actor

  • +1 Charisma.
  • Advantange on Deception and Performance checks to disguise yourself as someone else.
  • Mimic the speech or sounds of other creatures.

Alert

  • +5 bonus to initiative.
  • You can't be surprised.
  • Creatures hidden from you don't gain advantage on their attacks.

Athlete

  • +1 Strength or Dexterity.
  • Stand up from prone for only 5 feet of movement.
  • Climbing speed equal to walking speed.
  • Make a high or long jump after moving 5 feet instead of 10.

Eldritch Adept

  • Learn one eldritch invocation of your choice (Agonizing Blast or Repelling Blast are great for a ranged attack option).
  • Replace the invocation with another whenever you gain a level.

Elven Accuracy

  • Elf or half-elf prerequisite.
  • +1 Dexterity, Intelligence, Wisdom, or Charisma.
  • Reroll a die when you have advantage on an attack roll.
    • Double advantage is great for critical hit fishing with Hexblade's Curse.

Fey Touched

  • +1 Intelligence, Wisdom, or Charisma.
  • Learn a 1st level spell from the divination or enchantment schools and cast it once per long rest.
  • Cast Misty Step once per long rest.

Mobile

  • Movement speed increases by 10 feet.
  • When you Dash, difficult terrain doesn't cost extra movement.
  • When you attack a creature, you don't provoke opportunity attacks from them (redundant with Fancy Footwork).

Prodigy

  • Half-elf, half-orc, or human prerequisite.
  • One skill proficiency, one tool proficiency, and learn one language.
  • Gain expertise in a skill with which you are proficient.

Skill Expert

  • +1 to an ability score of your choice.
  • Proficiency in a skill of your choice.
  • Gain expertise in a skill with which you are proficient.

Resilient

  • +1 to an ability score of your choice.
  • Gain proficiency in saving throws with the ability score chosen (best on Dexterity).

Hexbuckler Strategy

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As it's been hinted at throughout this article, the hexbuckler's combat strategy revolves around using the Booming Blade cantrip. This cantrip works in tandem with your Sneak Attack to deliver an impressive amount of damage to a single target.

The strategy goes as follows. Run into melee with an enemy, cast booming blade and attack them triggering your Sneak Attack thanks to Rakish Audacity, and then run away from them using your Fancy Footwork feature. When the enemy runs to pursue you, it will take 1d8 lightning damage from your Booming Blade allowing you to surpass a rogue's typical damage output.

This strategy gets even better once you reach character level 5 as Booming Blade will then deal an additional 1d8 lightning damage as part of your attack as well as another 2d8 lightning damage when the target moves. There may not be all that much to this attack plan, but it's a cheeky way to deal some extra damage.

As far as your spell slots, they are best used to save your skin with a nifty casting of Shield at early levels. Once you get Uncanny Dodge and have a reliable way to reduce incoming damage, you can use the spell slot offensively by casting Hex or Wrathful Smite if you so desire.

This may not be the best Hexblade build as far as combat is concerned, but the hexbuckler does offer an intriguing way to play a melee character that's unlike most other builds. Furthermore, the hexbuckler is nearly unmatched when it comes to its initiative bonus and expertise in social interaction.

Thanks to being a multiclass build, the hexbuckler can talk themself out of almost any situation. In a way, this makes them the most roguish character of them all.

Next

They've been getting Sneak Attack a few times too many, we think.

Dungeons & Dragons: How To Build A Hexbuckler (2024)
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